Showing posts with label Princess Zelda. Show all posts
Showing posts with label Princess Zelda. Show all posts

Saturday, 3 June 2017

The Abduction of Zelda

I start off most of these with a restatement of my stance on the subject and I still think it's worth repeating: I want more and 'stronger' female protagonists. Where I differ from the vast majority of modern critics arguing for the same thing is that I think their methods are counterproductive and hostile. By always focusing on the negative, you can accidentally end up exacerbating it. They'll defend this by saying they're just highlighting sexism. Exactly, one highlights something because one considers it most important and that's not always a good thing. Furthermore this causes confusion with the artists on what the public really wants (since they only get feedback on what they don't want while all the good stuff is ignored) and hostility from the fans who do like certain things that are being argued against (and this being art and entertainment, the morality of anything done to fictional characters is largely irrelevant anyway).
Therefore I think we should be focusing on the positives. Highlight what we think should be in the public zeitgeist so we as a collective start thinking positively about these characters rather than just keeping them locked into a cycle of stereotypes and negativity. Current media critics do little more than make the entire conversation an annoying bore while they actively train themselves to be offended at everything (and then they suddenly wonder why they never noticed how everything was so offensive before).
This post can also serve as an addendum to my earlier post The Ordeal of Queen Zelda, which attempts to look at Princess Zelda, as portrayed in Ocarina of Time, in function of the monomyth.


The Abduction of Zelda
The Legend of Zelda: Ocarina of Time


One thing I see brought up occasionally is people scratching their heads at the kidnapping of Princess Zelda in The Legend of Zelda: Ocarina of Time and how the scene supposedly makes no sense. Worse are the weird ones who imply (if not outright state) that Zelda, after years of masquerading as Sheik, only gets kidnapped because she revealed herself as a woman, rather than the blatantly obvious fact that she revealed herself to be the princess (at that moment probably even the uncrowned queen) of the land Ganondorf is trying to take over, as well as the wielder of a part of the ancient 3 Goddess'-powered artifact he spent the entire game and the rest of the series assembling.

Tvtropes is just weird about it.

"Badass Decay: Zelda was hit with this the moment she was kidnapped by Ganondorf after revealing herself to Link, for no explained reason; especially if you take account that she spent seven years as a Sheikah warrior."

That just doesn't make any sense. What do you mean, no explained reason? She was blindsided and got magically locked in crystal by one of the most powerful sorcerers in the land. It doesn't seem all that unreasonable for her to require a bit of help at that point.

There's one thing to keep in mind. Zelda's kidnapping is overstated (as it usually is). The Legend of Zelda: Ocarina of Time is a roughly 30 hour game going by my last playthrough (likely a lot longer for a new player. How Long To Beat has it between 26.5 to 38.5 hours depending on playstyle).
Princess Zelda is the mastermind behind everything happening on the good side for about 29 hours of those, which is also a full 7 years in-game, and only gets kidnapped right before the final battle with Ganondorf, after which she's also the one to imprison him for 100's of years until the events of Wind Waker (Link only weakens Ganondorf enough so Zelda's magic can overpower him). For the remainder of the game she's both the one guiding Link (first as Hyrule's princess, then from the shadows as the mysterious Sheikah warrior unimaginatively named 'Sheik') and being a hero behind the scenes in her own right (as mentioned by the Zora princess Ruto, who was helped by Sheik when Zora's Domain froze over).

Firstly, the reason why Zelda gets kidnapped so sudden is very simple. It's established early on that Ganondorf was watching Link as he progressed through the game (merely implied by the nightmare Link has when he first pulls the Master Sword from its pedestal, if indeed a nightmare at all, and outright stated when Link defeats Ganondorf's phantom in the Forest Temple). Since Ganondorf needs both Link and Zelda to complete the Triforce, we can fairly safely assume he didn't intervene directly with Link's quest because he wanted to lure Zelda out in the open, heck he explicitly says this when he finally captures Zelda. Losing the temples is only a minor setback if it means gaining the entire Triforce. 

Secondly, why did he capture Zelda instead of Link, or why only Zelda and not both of them? Well he is still underestimating Link and says as much by claiming everything he did was merely the result of Link somehow having the Triforce of Courage. He simply doesn't take this kid from the forest seriously. Furthermore, by virtue of being Courage he knows Link will immediately come to face him anyway.
No... It was not the kid's power I misjudged, it was the power of the Triforce of Courage!
Heck, had Sheik not intercepted Link when he first walked out of the Temple of Time during his adult years, he might have gone to face Ganon right then and there and likely lost (maybe that's where the Failed Hero timeline according to Hyrule Historia came from: Zelda herself might have gone back in time to prevent Link from facing Ganon too early, thus causing the second split).
Zelda on the other hand is Wisdom. She knows better than to foolishly run into danger head-on and instead calculates her approach. Indeed when she knew she couldn't go up against Ganondorf, she hid for 7 years and undermined his rule from the shadows. This attitude is symbolically reflected in Zelda's frequent use of bows, especially later in the series: She prefers to strike from a distance. Unfortunately she slipped up by revealing herself to Link.

"I knew you would appear if I let this kid wander around!"


Conclusion


In short, Ganondorf took Zelda seriously as a threat, unlike Link who he found merely amusing. Zelda had to be removed from the game while he thought he could just toy with this boy from the forest. That is why Ganondorf kidnapped Zelda rather than Link.

Links and References


How Long To Beat: The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Hyrule Historia
Vicsor's Opinion - The Ordeal of Queen Zelda

Monday, 7 July 2014

Out of the Sea - The Little Mermaid

Ariel is one of those Disney Princesses who simply can't catch a break. She's too modern for all of the "problematic" stuff to be written off as a sign of the times like Snow White, Cinderella or Aurora from their respective movies (all from before the 1960's), but on a cursory glance she is not seen as in control  or as positive compared to later princesses (when people aren't complaining about those anyway). If you have followed me for a while you hopefully know by now that I don't consider minimizing the awesomeness of our already existing female characters to be a positive attitude. 

I believe that the culture of negativity surrounding these characters is at least in part responsible for the lack of massive expansion of female protagonists in current media. After all, nobody wants to be seen as a horrible sexist, so artists might hesitate to create female characters at all out of fear of being labeled a misogynist (within the context of our current topic, imagine trying to create this beautiful movie with an inspiring female protagonist, only to have people on the Internet dismiss your movie because they insist one of the songs is about promoting rape*), furthermore, if you tell people enough times that women are always damsels in distress, even when you are actually doing it to criticize the concept, you run the risk of actually perpetuating in people's minds the notion that women are damsels in distress by further normalizing it. So instead of throwing out the baby with the bathwater by exclusively focusing on the bad, I'd rather we look at awesome existing ladies, and build from there. So today I will be looking at the Disney classic "The Little Mermaid" and provide a largely positive voice for it. Obviously there will be some spoilers for The Little Mermaid.


Out of the Sea
Disney's The Little Mermaid


Ariel as a Heroic Character


When we first meet Ariel, she forgot about- and accidentally skipped an important concert in order to explore a scary shipwreck (if you are a fan of tying together Disney movies, you can pretend it's the sunken ship which carried the king and queen of Frozen's Arendelle, even though it looks somewhat different) in search of human trinkets. Her friend Flounder is clearly scared, providing a huge contrast with Ariel's look of confidence and excitement. Before she opens her mouth, she already establishes herself as an adventurer who is not overly concerned with her father's rules.

Ariel is a dreamer and a rebel. She takes full charge of her destiny, even if she doesn't always think the entire thing through before jumping at the call. She wants to explore new horizons and learn new things (even though her mentor of all things human is hilariously incompetent). She sets goals, empowers herself to pursue them through her dreams and she boldly sets out to achieve them, even if she isn't entirely sure how to do it. Her setbacks are temporary and only embolden her drive. Yet, her impulsive drive is also a cautionary tale as in her anger against her father she made a foolish deal with the sea witch. Still, through her own skills and the help of her friends she manages to overcome all challenges set before her.




Here's a typical scene which exemplifies Ariel's thought process. Ariel learns Eric has been deceived by Ursula into marrying 'Vanessa'. Before anyone else suggests any possible plan of action, Ariel has already jumped into the ocean intending to swim after them. Only after she made her own plans clear (although solely by action as she is mute in this particular scene), her friends jump into action too to help her. Sebastian drops barrels into the ocean to give Ariel something to hang onto and Flounder helps carry her to the ship. She gets help, but Ariel is the one driving the action.  

Ariel is the embodiment of "follow your dreams", not in the sense that she just sits around all day losing herself in daydreams (there's some of that too), but in a proactive way. She acts as if the background noise of her life are tapes from motivational speakers. She doesn't talk herself out of chasing her dreams. She doesn't sit around waiting for other people to give her permission. She's not scared of the negative consequences of her actions, she'll deal with those if and when they come up, because she knows she can deal with them.




Ariel's Character Flaws and Criticism


Overly criticizing Ariel for sending the wrong message with her impulsive behavior is also not entirely productive. It does clearly cause Ariel hardship through her deal with the sea witch, and this is clear to everyone watching the movie. So why is this aspect of her character only talked about from a strict "monkey see, monkey do" perspective? Role models aren't there just so we can emulate their behavior regardless of outcome, we can also learn from their mistakes. In this case: don't make binding contracts with fast-talking, obviously evil sea hags (insert charlatan of choice) who present you a poisoned gift while you are angry.

Also, isn't the opposite scenario exactly what The Legend of Zelda franchise gets criticized for? Often major criticism is leveled against the stories of video games like The Legend of Zelda: Ocarina of Time (1998) because princess Zelda, being the physical manifestation of wisdom, is a schemer who works against the villain from the shadows, waiting for the right moment to strike rather than being a female knight (her weapon of choice in the franchise being the bow and arrow plays into that personality by having her at a distance even when in active combat). For not actively handling a sword however, critics reduce her to being a "damsel in distress" and what they actually claim to want is a role model for little girls like a female Link (the playable protagonist of The Legend of Zelda, in case you are unaware) who embodies courage and who jumps at the call of adventure, even though he also acts without thinking (except here the negative consequences of his impulsive behavior are rarely enforced, he's even less of a cautionary tale). So why would a female Link be ideal when similar characteristics are vilified in Ariel? Ariel may not handle a sword, but she certainly has Link's spirit and courage.

By the by, when talking about literally being a hero fighting bad guys, I would prefer my daughter (or son) to take lessons from princess Zelda rather than Link. When, say, in a hostage situation I'd rather she calculate the risk and decide not to act for her own safety and make it out alive rather than her jumping in to be the hero. 



Still, Ariel's impulsive drive as well as her "getting saved" by the prince she loves (more on that later) gets her unfairly labeled as weak. She's hated (or at best extremely cautiously loved) because she's seen as a negative influence on young girls. Instead of looking at a girl who will shift Heaven and Earth if it means accomplishing her goals and dreams, they only see a weak princess archetype who only finds value in getting married to a man.
I personally do think that in these movies they could have stood to show a little passage of time between the final conflict and the marriage to better establish that these people did get to know each other better, but are we otherwise honestly going to vilify a girl for falling in love? Especially for a character who since had a prequel movie and a television show running for 3 seasons (31 episodes) clearly establishing that no, finding a husband was not the most important goal in this girl's mind. It was just one of the events in her life. Are all her actions and motives perfectly rational and positive? Of course not, but characters in fiction are not supposed to be perfect. Their flaws help make them distinctive and help drive the plot, that's what makes them characters rather than perfect little Mary Sues.

"When some English moralists write about the importance of having character, they appear to mean only the importance of having a dull character."
- G.K. Chesterton

Recently Frozen (2013) tried to poke fut at how absurd it would be for two characters to instantly decide to get married the day they first met, as one of the partners could possibly not be who they claim they are. However The Little Mermaid also made fun of that situation with Ursula expecting a foolish concept as love at first sight to fail while setting the rules for her contract with Ariel. She just underestimated Ariel's drive in getting Eric's attention and it happened to work out for them in the end. Not entirely by chance, mind you, Ariel had observed Eric being heroic when he put himself in danger to save his dog Max. She had clearly seen him as a good person  (and rescuing him afterwards might be an example of the Florence Nightingale Effect in action). If anything Eric was the unreasonable one by being instantly smitten with a girl who in his current state of consciousness could have been an illusion. He probably also should have had a bigger freak-out when he learned the two women fighting over him were actually mythical creatures.



Some people (such as Katha Pollitt, who coined The Smurfette Principle) make the claim that the film also endorses that, in order to get a man, a woman has to shut up. Ariel gives up her voice as payment for legs because, according to Ursula, body language is much more important. Is it? It being "advice" given by the clearly evil sea witch who already revealed her diabolical plan to the viewer and who still keeps on mumbling to her pets how she's going to screw Ariel over should give you a hint on how helpful her advice is. Ariel being unable to talk is the entire reason why Eric is uninterested in her and why it takes a ridiculously romantic setting to have him even consider kissing her. Yes, it's rather allegorical as Eric is specifically searching for the singing girl who saved his life, and Ariel being mute rules her out as a candidate, but the idea is there. Eric doesn't want just any girl using her "body language", Ariel is clearly pretty enough, but he values the girl having a voice.



Saving the Princess and the Buddy Dynamic


A lot is made of Eric saving Ariel in the final battle against Ursula and how this (again) makes Ariel out to be a weak character. Not only does this ignore the fact that Ariel saves Eric earlier three times (1: saving Eric from the sinking ship, 2: showing up with her animal friends to stop Vanessa/Ursula from marrying Eric and 3: making Ursula shoot Flotsam and Jetsam instead of Eric). Even during the final conflict, Ariel is primarily concerned with Eric's safety rather than her own. Furthermore it wasn't like Ursula had locked Ariel up in a tower and now Eric had to storm the castle to save her, no, Ariel had angered Ursula by killing Flotsam and Jetsam. Ariel has Ursula's attention as she was actively aiming to kill her, which allowed Eric an opening to put an end to Ursula. Eric did not win Ariel by triumphing over the monster, she was an active participant. Not to mention this was basically the first time in the entire movie Eric had any idea what was going on in the first place. Classifying the ordeal as a "prince saving the girl" is overly simplistic and an unjust rejection of Ariel as a heroic character in her own right.

H.P. Lovecraft presents:
Call of Cthursula!

Instead of this being a case of "the hero rescues the girl", I consider this one of the earliest examples of a sort of buddy dynamic (still trying to find a proper name for it, as "buddy" usually refers to two characters of the same sex) which in recent years has become very prevalent in Disney Princess films, where it's actually the male and female protagonist working together towards their goals. It's simply not about who rescues who anymore or which character is more powerful in the relation. Thinking of it that way presents the characters in the relationship as opposing parties rather than as the team they so obviously are.
What is important is that we have two people who have each other's back coming together through adversity. Ariel and Eric are both unique people who bring their respective abilities and knowledge to the table. They aren't just a couple, they are partners (and a true missed opportunity is that DisneyToon sequel movies and series based on Disney classics rarely play up this aspect).

Aladdin (1992)
Consider the following: in Aladdin (which came out in 1992, a mere 3 years after The Little Mermaid) a lot of the conflict is driven by Aladdin rejecting the help of princess Jasmine by not being honest with her out of fear she would reject him. He grows as a character once he learns to accept his own value, rather than the facade he constructed to impress others. When Aladdin and Jasmine work together (Jasmine is incredibly good at picking up on Aladdin's schemes and playing along with them), they managed to outsmart the violent shopkeeper and even Jafar. (For another non-princess movie with a similar setup released around the same time, consider Bernard and Bianca in The Rescuers Down Under (1990))

Ariel losing her voice when she gets on land is an important factor in all of this as it plays with the concept. Had she been able to speak, the conflict would have been instantly resolved as Eric would have recognized her as the girl who saved her and became infatuated with. Instead however, because of Eric's doubts about her being that girl, the two of them actually have the opportunity to get to know each other as people. Ursula makes the relationship between Ariel and Eric more powerful as she prevents them from instantly having their happily ever after. It was just rather foolish of Ariel to jump into it with a contract that had no chance of being cancelled and would mean her becoming enslaved by Ursula if it failed.
In this aspect, Aladdin's lies are essentially his movie's counterpart to Ariel losing her voice. They are both story elements that prevent both the male and female hero from working together and solving the conflict more efficiently, but they grow from the hardship that resulted because of it.



For Tangled (2010) Disney finally decided to actually market a princess movie in which this dynamic is made very clear from the start. A part of this was done by removing Rapunzel's name, the actual title of the fairy tale, from the movie in certain areas (my DVD & Blu-Ray boxes still call it "Rapunzel") to put the male and female hero on even more equal footing. Although because we live in an environment where female characters are instinctively valued less than their male counterparts, the writers also almost reduced Flynn Rider's role to comic relief to make Rapunzel an even more resourceful character. It actually works out for this movie so that's not a negative point against it, mind you, just an observation on how hard it is to create a positive female character in the eyes of critics, and Rapunzel still doesn't get the credit she deserves.  

Conclusion


If there's anything I want you to take away from all of this, it's the following: in a lot of situations it is very good to be critical of what's going on around you, of what people tell you, even your own thought processes, etc, etc. However there is absolutely nothing wrong with in your downtime just parking yourself in front of a movie or video game without constantly worrying about how what you see affects you (especially negatively). Having fun or having your heart warmed may not seem like the most intellectual of pursuits, but it might just make you a better, more caring person. Too much negativity poisons you too.

And to all my artist friends out there, even if I don't know you and will never meet you: don't let fear of negative criticism or the negative voices who find fault in everything prevent you from creating the art you want to create.

Screw your negativity, Ariel is awesome!


Links & References


Images from:
Disney's The Little Mermaid (1989)
Disney's Aladdin (1992)
Disney's Tangled (2010) Film Poster


* No, I'm not going to debunk that stupid "Kiss the Girl is about rape"-thing. It's bullshit alarmist quote mining on the level of playing music backwards for bad messages. 

Monday, 27 May 2013

The Ordeal of Queen Zelda

I have seen examinations of Link from The Legend of Zelda in regards to the monomyth before. While I think that's interesting, what bothers me is how we examine a fairly blank character while reducing the worth of the titular Princess Zelda to just a damsel in distress. As I see it, although not our focal point in the story, princess Zelda is in fact the true protagonist of several Legend of Zelda games, as their names imply. We merely hook into her story from the perspective of Link. Similar to how Hideo Kojima introduced Raiden in Metal Gear Solid 2 to give us a perspective on Snake without having our own projections as a player cast upon him.

The idea of this examination was sparked because of a video by Dangerous Analysis on YouTube, which can be found here in which he discusses a similar idea.

The Ordeal of Queen Zelda
(The Legend of Zelda: Ocarina of Time)




One of the biggest mistakes in pop culture labeling Zelda as a "Damsel in Distress" is the characterization of it as her character archetype when in fact it is not. Damsel in Distress is not her role, it is a role she occasionally takes on during her story arch of a particular game. Other roles she takes on include mentor, messenger, and even hero.

In Majora's Mask for example, she still bestows Link with a magical gift that helps him on his quest without ever physically appearing and thus never being in danger. Furthermore games like Spirit Tracks blur the lines of "in distress" by having Zelda's body taken while her spirit takes on the role of guide (similar to Navi, Midna and the King of Red Lions) while also being playable through the ability to possess certain types of armor.

In this particular context, I shall be looking at princess Zelda's role in relation to The Legend of Zelda: Ocarina of Time, although it is my belief that the same principles here apply to Wind Waker and Twilight Princess as well (although in Twilight Princess, Zelda takes a back-seat to Princess Midna).

Story situation

In Legend of Zelda: Ocarina of Time, we catch up with the current incarnation of Link as he has been hidden by his mother and the mystical Great Deku Tree among the Kokiri of Kokiri Forrest to protect him from a war that raged years ago. After he vanquishes the curse cast upon the Great Deku Tree, he sets off to meet the princess of Hyrule, Zelda. He learns of a man from the desert who swears allegiance to the king, but Zelda's prophecy reveals him to be a traitor. Together they formulate a plan to keep the Triforce save from Ganondorf, who plans to use its power to take over Hyrule.

The plan fails when they accidentally provide Ganondorf with access to the Sacred Realm where the Triforce is hidden, Link is locked up for 7 years until he is physically mature enough to wield the Master Sword in order to become the Hero of Time, and Zelda goes into hiding while fighting back against Ganondorf under the guise of Sheik.

The Damsel in Distress

"A usually beautiful young woman is placed in a dire predicament by a villain or a monster and has to be rescued by a hero". By that definition, this certainly happens at one point in Ocarina of Time. Zelda, as the rightful heir to the throne of Hyrule and the keeper of the Triforce of Wisom, is certainly of value as a prisoner to Ganondorf. The problem is that this only happens at the very end of the game*. During the rest of the game Zelda's role could very well be seen as her being the hero of her own story. Of course the frequency with which she is kidnapped in the Zelda series as a whole does become annoying after a while but that still shouldn't mean "Damsel in Distress" is an accurate descriptor of her character.

There is also the issue of the final battle. During the first fight between Link and (Gerudo) Ganondorf, Zelda is locked up in a crystal. After the battle Zelda is freed and they escape Ganondorf's crumbling castle together. Ganondorf survived and reemerges to battle Link again in his pig form. Zelda herself is not very helpful during this time but it is important to note that when Ganon is weakened, she is the one to imprison him. This and considering Zelda is an active combatant in Wind Waker and Twilight Princess, one could speculate that her sitting back to watch the battle rather than be a participant has more to do with 1998's limits on technology rather than an attempt to portray her as a weak character. 

One argument that has been made is that Link, unlike Zelda, has the ability to escape being imprisoned by himself during his visit to Gerudo Fortress. What is left out in that argument is that Link's imprisonment is not necessarily a part of the narrative. The mission in Gerudo Fortress is to infiltrate without being seen to rescue the imprisoned carpenters. Link being imprisoned here is merely a failure on part of the player to do this effectively. In essence the player is transported to the beginning of the board as a sort of soft Game Over. What is in play here are gameplay mechanics, not story elements. 

* During my latest playthrough  I took 30 hours to complete the entire game, which included 100% completion. Out of these 30 hours,  Zelda is 'in distress' for 1 hour and 30 minutes at the absolute most.

Princess Zelda and the Monomyth

So let's take a look at the various step of the Hero's Journey as proposed by Joseph Campbell and how the several elements can apply to princess Zelda. An often strangely ignored aspect of the Legend of Zelda story structure is the reward for the hero. For Link's quest, Zelda is not the prize to be won (further evidenced in Majora's Mask). Link's reward is the restoration of the status quo.

But what is Zelda's reward? We know that there was a king during the time of Ocarina of Time. He wasn't mentioned again after Ganondorf's takeover so we can assume he was murdered. Therefore after the end of Ganondorf's reign of terror, it is Zelda who ascends the throne as queen of Hyrule. This also applies to Wind Waker, in which the King of Red Lions dies with the destruction of Hyrule, and Twilight Princess, in which Hyrule is taken over during Zelda's corronation.

Departure

  1. The Call to Adventure: Zelda's dream of dark stormy clouds warning her of Ganondorf's treachery.
  2. Refusal of the Call: Zelda doesn't take action against Ganondorf until Link comes along. (Humorously enough, Link's refusal of the call is him turning over in his bed while Navi nags him to get up)
  3. Supernatural Aid: Zelda's prophecy from her dream as well as her gifts by being a princess Zelda. 
  4. The Crossing of the First Threshold: The escape with Impa from Hyrule Castle.
  5. Belly of the Whale: Link is sealed after retrieving the Master Sword, Ganondorf takes over Hyrule Castle. Zelda is forced to flee and unable to return home. Her Sheik persona is born.

Initiation

  1. The Road of Trials: The resistance against Ganondorf during Link's 7 year absence. We see the results in her actions as being victorious in rescuing Princess Ruto and we see her fail against the shadow from the Kakariko well.
  2. The Meeting With the Goddess: Just like how Zelda represents Link's 'goddess' in this instance, so does Link's return represent hers. 
  3. Woman as Temptress: Although not shown or hinted at in the game, in the (non-canonical) manga, Zelda/Sheik hides by becoming a follower of Ganondorf and thus has a taste of the winning side.
  4. Atonement with the Father: Zelda receives her part of the Triforce and sets out to face Ganondorf along with Link. 
  5. Apotheosis: The Sheik persona disappears to make place for Zelda's return.
  6. The Ultimate Boon: Sealing Ganondorf into the corrupted Sacred Realm and saving Hyrule. 

Return

  1. Refusal of the Return: Zelda's hesitance to give up her Sheik persona in fear of Ganondorf finding out about her. 
  2. The Magical Flight: The escape from Ganondorf's crumbling castle. 
  3. Rescue from Without: well this is where her status as a Damsel in Distress comes into play. Zelda has to be rescued by Link in order to help defeat Ganondorf.
  4. The Crossing of the Return Threshold: Zelda has gained an understanding of her kingdom by traveling it as a Sheikah warrior, and now returns to take dominion over it.
  5. Master of Two Worlds: Zelda understands her power and, unlike Ganondorf, how to control it for the good of others.
  6. Freedom To Live: Zelda ascends her father's throne as Queen of Hyrule 
Even other aspects commonly associated with the hero myth such as the miraculous birth can be applied to Zelda through the nature of the trinity that Zelda, Link and Ganon represent as the elements of the Triforce.

Surely you can argue over this model, but if so many aspects of Joseph Campbell's monomyth can be applied to the character of Zelda (and not every hero's journey incorporates them all anyway), is it not disingenuous to just label her as a simple "damsel in distress" or a "helpful damsel"?

Princess Zelda simply does not qualify as a flat character and that makes reducing her worth to a single sentence meaningless and short-sighted. Princess Zelda is a three-dimensional character with her own emotions, motivations and story who grows throughout the story. What she goes through as a damsel in distress is merely part of her character. It is not her entire definition.

Conclusion

While none of these arguments make the need for a game with Zelda as a playable character any less severe (no, the CD-i games aren't proper substitution, make this happen instead), I do think we need to rethink Zelda's position in the games that carry her title as a character worthy of recognition. At the very least there's no need to pretend she is any less than what she is.


Links / References


Patmore Chris, 2005, Character Design. Hilversum. Librero.
Forster, E.M., 1927, Aspects of the Novel