Sunday, 25 August 2013

Royalty in Modern Fiction

On July 7th, Feminist Frequency shared her thoughts on the elevation of Twilight Sparkle into a princess in the third season episode "Magical Mystery Cure" of My Little Pony: Friendship is Magic.

She made only a few Tweets (which I noticed because Jordan Owen responded to them) but once again her lack of understanding on the subject matter was glaringly obvious to me. I am about 2 months late in responding but I did not see anyone else responding to this so I will offer my opinion. I'd say the time has come to talk of many things, of shoes, and ships, and sealing wax,  

Of Cabbages and Kings
Royalty in Modern Fiction



"Princesses are part of deeply authoritarian monarchy systems and as such should not be something we encourage young girls to aspire towards."


Great, we begin with a logical fallacy. Princesses are part of deeply authoritarian monarchy systems, yes. They are also part of far less authoritarian systems such as constitutional monarchies. Princesses are an aspect of monarchy, not of authoritarianism. Connecting princesses with authoritarianism as a given and therefore negative by default is fallacious. 

With that said, I still have to wonder, how exactly would you aspire to be an actual princess and how does your idea of the concept of a monarchy as inherently bad factor into it in any way? There are not a lot of actual authoritarian monarchies in existence anymore and those are closed off circles by design. You cannot simply step up and crown yourself and it is equally unlikely you would manage to organize the military behind your cause to throw over the current government (that happens in some parts of the world, but I doubt many of those got the idea from Disney movies or My Little Pony). Not encouraging girls to aspire to be a princess is a notion as ridiculous as saying we should not encourage boys to aspire to gain superpowers. The possibility is so small it might not even be there! 

The Lady Elizabeth - Artist Unknown

In fiction royalty is often merely just another representation of human idealism, not too dissimilar from classic heroes or even modern superheroes on the idealistic side of the scale. The good king stands with his people when they need him and the bad king flushes the land down the drain. Either the good king must be restored to his throne by the hero (Aladdin, The Legend of Zelda franchise), or he himself must learn a valuable lesson and gain his throne (The Lion King, Oz The Great and Powerful). We even find this in My Little Pony: Friendship is Magic itself when Nightmare Moon, Discord or King Sombra make their grabs for power. This pattern is one we see often in modern narratives.

Historically, stories of royalty have been popular for a very long time, not in the least because for a very long time literature had the aristocracy as its primary audience. Classically stories about kings and queens served as propaganda or praise for the monarch (The Carolingian cycle or Edmund Spenser's The Faerie Queene, in praise of Queen Elizabeth I) or as a warning (William Shakespeare's King Lear, which could be interpreted as a critique on James I). 

King Lear and the Fool in the Storm - William Dyce (1806 - 1864)

This tradition of casting royalty as main characters has extended to our modern times, but a notable cultural difference of course is the widespread lack of actual traditional monarchies as heads of state in the western world. Even in countries where there still exists a royal family, the power of the monarch has been limited. It would not be unreasonable to therefore discard the above aspects when talking about a literal monarch and instead focus our attention on the fictional monarchy as merely a fictional representation of people wielding power.

In this sense, aristocracy might not be all that dissimilar from our current depiction of superheroes. Solidification of this idea might best be exemplified with the defining phrase of Spider-Man's entire character, "With great power there must also come -- great responsibility" ("With great power comes great responsibility" in the 2002 Spider-Man movie), first said in Amazing Fantasy #15 released August 1962 which introduced us to Spider-Man. It is no coincidence that this phrase applies easily to both instances of superpowers or governmental power. 

Prince Arthur and the Fairy Queen - Henry Fuseli (1741 - 1825)

In fact similar quotes are found in various historical sources when discussing political issues. Just take a look at the following quote by Abraham Lincoln and see if it can also apply to the character of a modern superhero.

"Nearly all men can stand adversity, but if you want to test a man's character, give him power."
- Abraham Lincoln

So while they generally aren't dressing up as bats to strike fear into the hearts of men and jumping off rooftops to beat up criminals, it becomes somewhat more understandable why we still want to hear the stories of kings and queens even when their ground in reality has eroded. People just seem to have a base desire for stories of the events surrounding powerful and inspiring people.

All of this is just a very elaborate way of stating what should be blatantly obvious to everyone: you cannot simply decide to be part of a monarchy. You cannot simply declare yourself king or queen. Monarchies are just another form of government that has worked for thousands of years and is not inherently evil (and coming from people who do not even live under or have ever lived under a monarchy a statement like that frankly sounds almost xenophobic). Our current forms of media aren't trying to argue that we should go back to absolute rule by an authoritarian monarch. There exists a cultural appeal for stories with kings, queens, princes and princesses but clearly not because we should admire the king currently in power (most of you reading this probably aren't even living under any kind of monarchy).


On Magical Mystery Cure


With that in mind, let's take a look at the Tweet that preceded the one above, in which she directly comments on My Little Pony: Friendship is Magic.


"Few are brave enough to admit it but Twilight Sparkle is obviously the coolest pony. Too bad she had to go and become a boring Princess."

The problem most people raise against the classic princess model is that they are girls or women who are often unrealistically beautiful, being rewarded without any actual merit or they are just the reward for the male hero. Those are the classic objections. Clearly this is not the case when we look at Twilight Sparkle. She is not a princess waiting in a tower to be rescued by a heroic male love interest. Heck, the only real romance going on in the land of Equestria is Spike's innocent crush on Rarity. Since they are heavily stylized ponies rather than humans, even the aspect of unrealistic beauty standards go right out the window. 

Her reward is also not without merit. Twilight is being rewarded with a position of power for diligent study and making impressive innovations in her field (which in the context of this series would be magic). In Equestria this position of power simply carries a Princess title rather than one grounded in reality. My Little Pony: Friendship is Magic actually managed to take the princess title and make it mean something. This is a step forward, not because the series decided to go with something else than a princess, but because it tries to transform the meaning of the word itself.



So here we have Anita Sarkeesian arguing AGAINST girls working hard and being rewarded for said hard work and instead focusing on the title of the reward. This is nothing more than Anita seeing the word "princess" and instantly producing the knee-jerk reaction that this must automatically be bad because historically princesses were not portrayed all that positive in media. Even though My Little Pony produced a clear positive example which helps in removing the negative connotations of princesses. 

After all, should it really matter if a company were run by someone called a princess rather than a president? Of importance is substance, not empty titles. Not surprising she did not catch on to this though, after all this is the same person who in her third Tropes vs Women video presented one of the most cliched stories possible as a "subversion of audience expectations". 

Anyway, if you are wondering why I have a hard time directly responding to a full Tropes vs Women video, it's because I easily go off on lengthy diatribes about just a few of her sentences. Twenty minutes of material might be the end of me.


Somehow I also suspect my critics will continue to link to my "Anita's Sources" post as evidence that I fail to come up with actual rebuttals to her arguments, while gleefully ignoring posts like this one.

Links and references:

The Norton Anthology of English Literature, 8th edition
My Little Pony: Friendship is Magic Wiki (Images and information)

Further references are linked within the above text.

Introduction based on:
Lewis Carroll, Through the Looking-Glass "The Walrus and the Carpenter" (1871)


Friday, 9 August 2013

The Stockholm Misinterpretation

As a fan of Disney movies, it often annoys me when the topic of Disney comes up (especially where it concerns princess movies) because the result is invariably people perpetuating the most cynical  and pessimistic interpretations they can possibly imagine. Even more frustratingly, the criticisms levied against these movies often seem to be made by people who seem to haven't even seen the movies.

Important note: What follows are merely my own opinions and connections I make based on my personal knowledge and research. I have no professional credentials on psychology except a high school degree in human sciences and sociology, so please do not under any circumstances take professional advice from me regarding very serious issues. I'm just here to defend a movie that I love.


The Stockholm Misinterpretation
Beauty and the Beast



You are probably aware of this one. It's almost inevitable to come up in any discussion regarding Beauty and the Beast. "Beauty and the Beast was not a true love story! It was just Stockholm Syndrome!" So is this claim in any way valid? Is the love story between Belle and the Beast simply a severe case of her having Stockholm Syndrome?

The oldest know version of this tale was published in 1740 as La Belle et la BĂȘte rendered by Gabrielle-Suzanne Barbot de Villeneuve, the best commonly known version however was an abridged version written by Jeanne-Marie Leprince de Beaumont and published in 1756. From there sprang a lot of alternative versions. In these original incarnations, the tale of Beauty and the Beast contains a bit of propaganda for arranged marriages (or at the very least arranged companionship). A merchant picks a rose from a beautiful garden as a gift for his youngest daughter. The beast who owns the garden is prepared to kill the merchant for thievery but spares his life in exchange for said youngest daughter. She is understandably upset but after a while she grows to love the beast of her own accord, (sometimes) changing him back into a prince.

Anne Anderson's Illustration "Beauty and the Beast"
The original stories were of course a product of their time and in adapting them at least some of the original story elements must be translated to the screen or you simply aren't telling the same story. A key difference in the Disney version however is that, instead of the beauty's father handing over his daughter in exchange for his life, Belle willingly takes her father's place in the Beast's dungeon while her father begs her not to. This of course means that the (future) marriage is not arranged. This was likely decided to give more power to Belle and intentionally avert these unfortunate implications. So, in having Belle as a prisoner instead, does it turn the situation into Stockholm Syndrome?

Well a cornerstone of Stockholm Syndrome is the irrationality of the justifications a hostage makes for her captor and situation. The problem with applying this condition to Beauty and the Beast is that in order for it to work the movie should have basically stopped after Belle had first met the Beast with everything after that only happening in Belle's imagination. As if we were watching the movie through Belle's delusions, so to speak.



Allow me to explain this. In order for Stockholm Syndrome to take hold, a captive must essentially come to fear outside situations and think interjection of rescuers (law enforcement) would only result in unnecessary violence and bloodshed. Furthermore victims will be overwhelmingly grateful for minor acts of benevolence, or merely the lack of any real abuse. The captor holds total control over whether his captive lives or dies. These conditions are enhanced by the captive only having the perspective of the captor available compounded by the intensity of the situation.



So what happens in the movie? When she actually feels threatened by the Beast's violent outburst, she immediately flees the castle, meaning the only thing keeping her there in the first place was her promise rather than the Beast's physical control over her or her life. There were no bars preventing her from escaping on her own. During her escape she is attacked by wolves and she is subsequently saved by the Beast (perhaps you could question why he followed her). Her subsequent return to the castle was not through force, but to save the Beast's life who would have otherwise frozen to death (bled out?). That's not her mind jumping through curious loops, that's just her not being a vindictive sociopath. Later when Gaston learns of the Beast's existence he scares the villagers into brandishing their torches and pitchforks (and at this point she was not even anywhere near Beast's castle so you could say it was indeed a pretty big overreaction). He also actually locks Belle up  physically along with her father in their own cellar.



When the Beast is being a jerk, Belle responds by either shouting him down or shutting him out completely. In the end Belle only warms up to him when there is a genuine effort on his part to become a better person ...or, beast. In this regard, the movie is a much better example of Lima Syndrome rather than Stockholm Syndrome. The Beast alters his personality for the benefit of his "hostage" while she essentially remains the same person throughout the movie. Furthermore Belle gets to talk to all sorts of other enchanted characters inhabiting Beast's castle, each with different opinions and viewpoints, thus negating her only having one perspective on her situation.



Beauty and the Beast doesn't present us with Belle as making irrational justifications for mentally coping with her being in a dangerous situation, instead the movie presents us with a world in which otherwise irrational fears and justifications of Stockholm Syndrome are actually a complete reality regardless of how Belle reacts to it. The outside danger IS real. Outside involvement DOES result in unnecessary violence. The Beast IS ultimately benevolent towards her. So while the movie might be an interesting perspective in showing how a person suffering from Stockholm Syndrome perceives his or her current situation and environment, the condition itself does not apply to Belle unless the entire movie is a delusion existing only in Belle's mind.

In other words, people likening the relationship between Belle and the Beast to Stockholm Syndrome are seemingly only aware of the very simplistic descriptions of the movie and the condition. Also, if there's anyone in the movie who suffers from Stockholm Syndrome, it's Cogsworth in his total submission to the Beast even when his temper is out of control.




The 1997 midquel "Beauty and the Beast: The Enchanted Christmas" however does pretty much turn the situation into Stockholm Syndrome, as it is entirely about Belle almost foolishly trying to make an increasingly violent Beast understand the spirit of Christmas. Whereas in the original movie Belle is being treated like a welcome guest rather than a prisoner after the wolf attack, the midquel (which takes place during the same time) puts extra emphasis on her being a prisoner trying to thaw out the Beasts temper. Which of course negates my points about the original movie (also the Beast can read in this movie, which contradicts a certain scene from the extended edition). Oh well, that's probably why certain Disney sequels carry such a bad name.




I have not yet seen the 1998 midquel "Beauty and the Beast: Belle's Magical World" myself so I cannot discuss it here yet.


Criticisms and Further Interpretations


A certain Cracked article, which labels the relationship as Stockholm Syndrome, suggests that Beast giving Belle the library is an empty gesture as it was already there, and thus an example of a very minor act of benevolence (opening the door and pointing) that is overblown by Belle into the kindest thing ever. Clearly I interpret that scene differently. The Beast took the time to learn what Belle likes and bases his consideration for her present on that, even though he himself has little interest in books. This even mirrors an earlier scene with Gaston in which he openly mocks Belle for reading books (soon she might even get ideas and *gasp* thinking!). This is further expanded upon in the extended 2002 DVD release, in which it is revealed the Beast can't actually read but attempts to anyway because of Belle.



It is thus in no way an empty gesture for the Beast, after a lifetime of selfishness, to give Belle the library with childlike glee. Yes, the library was already there and as such he could have just opened the door and pointed, but the Beast learning the joy of giving and being considerate of another person's interests is the true power of this gesture.  

There's of course also the likely explanation that the article on Cracked is just taking the piss, as it tries to paint Gaston as a heroic figure.

(I'll be going off on a tangent here a bit, but when else would I get the chance to talk about this?)

I think most people would consider the Beast's maturity reaches its zenith when he willingly releases Belle from the castle so she can save her father. However I'd argue that it is in fact his death scene in which he showcases a much more powerful gesture.


In physically releasing Belle from the castle he had shown that he loved her so much that he would condemn himself to an eternal life as a Beast for her benefit. However in accepting his own death he had also set her free emotionally, for without the Beast there is absolutely nothing tying Belle to the castle anymore. In essence, the Beast dying was the ultimate form of setting her free and I personally consider this a reason why the curse was broken at least as powerful as Belle realizing and saying she loved him.

Hidden Messages


As for what it teaches your kids? I'm not cynical enough to read into movies the absolute worst message one can derive and then think every person or kid will take that message away from the movie. If the hidden message really was "stay with this abusive person because your kindness will change him", Belle could have just married Gaston instead and tried to change him. Looks weren't even an issue there because even Belle admits he is handsome.
It's also not like throwing up "Stockholm Syndrome" as if it is something inherently bad is a good argument either. It is just a psychological mechanism built into the human brain, not some sort of toxic behaviour learned from a movie.

Meanwhile the movie does show us that being kind and making an effort to improve your behaviour is a lot less destructive to you and your environment than being a violent, petulant child. The Beast learns this and is rewarded for it. Gaston doesn't and meets his end because of it. It seems to me that the message young girls would likely take away is much closer to "don't judge based merely on appearances" (even though the Beast is basically just a giant teddy bear instead of a hideous monster) rather than "your love will change this violent person" as is often said. 



It is important to note that staying in an abusive relationship is not necessarily the same as Stockholm Syndrome either. Stockholm Syndrome deals with hostage behaviour (and is often actually encouraged to happen by law enforcement to ensure the survival of hostages, even if it makes prosecution more difficult). A person staying in an abusive relationship is more accurately described as Battered Person Syndrome (often popularly gendered as Battered Wife Syndrome or Battered Woman Syndrome, even though there's no shortage on male victims).

Actual instances of emotional abuse are actually portrayed in a couple of Disney movies, but you could hardly call them glorifying it. In both The Hunchback of Notre-Dame (1996) and Tangled / Rapunzel (2010), Quasimodo and Rapunzel are held captive by an abusive parental figure. They are not trapped with door locks or prison cells, in fact both movies make it very clear they could have easily left at any moment if they really wanted to do so. Instead they are emotionally trapped by a parental figure they see as kind and benevolent even though we as the audience see them for the villains they really are. Frollo and Mother Gothel prey on Quasimodo's and Rapunzel's insecurities, making them think the outside world would chew them up if they ever left their sanctuaries.   

The Hunchback of Notre-Dame (1996) & Tangled / Rapunzel (2010)
So Disney does have characters who are in toxic relationships with each other (although parental rather than romantic) and appropriately they are shown in a clear negative light. 

Beauty and the Garden's Keeper

Interestingly, there's actually an episode of the Aladdin TV Series called "Garden of Evil" which follows a remarkably similar premise to the original story of Beauty and the Beast. In it, a much younger Sultan picks a flower from a mysterious garden only to be confronted by its keeper. In exchange for his life the Sultan offers Arbutus, the keeper of the garden, the most precious treasure in Agrabah, which Arbutus will collect in 20 years. Obviously, Sultan cares much more about his daughter than he does any of his treasures, so when the time comes Arbutus takes her instead. 

Aladdin TV Series - Garden of Evil
There's obviously no love story here considering Jasmine is already engaged to Aladdin and since this is just one episode in a TV series there isn't that much in-depth characterization, but by the end Arbutus is shown in a much more sympathetic light and Jasmine does end up defending him against Aladdin, who only sees him as another monster of the week who has to be defeated. In the end it provides the moral that we should come together over our similarities rather than demonize each other over our differences. Having a bit of understanding for each other isn't a bad thing after all.

For another interesting twist on the Beauty and the Beast story (although having nothing to do with Disney) you could check out Andrzey Sapkowski's The Last Wish, a collection of short stories featuring twisted versions of classic fairy tales set in the world of The Witcher where the second story in the collection turns the tale of Beauty and the Beast on its head.

Conclusion

I think there's a clear overreaction by the moral guardians who read too much negativity into Disney movies. In adapting old stories which may contain potentially offensive messages to our modern sensibilities, Disney puts in a lot of effort to maintain the charm of the story while also clearly altering certain aspects for the modern era (another example: Ariel from The Little Mermaid already had a complete obsession with the human world long before she ever saw Prince Eric, but that's a topic for another time). This generally gets overlooked by people complaining about these movies and as a fan, this cynical view sort of saddens me.

From my perspective, Disney's Beauty and the Beast is an absolutely beautiful and heartwarming movie and I see no value in reducing its impact.

Links & References


Thursday, 18 July 2013

FemFreq's Sources




It has recently come to my attention that—where it can be checked (cutscenes are usually the same everywhere after all and popular games have a million Let's Plays to hide in)—a substantial amount of Feminist Frequency's video game footage isn't actually stuff she recorded herself despite interviews claiming the contrary (http://anita.sarkeesian.usesthis.com/). The content is already pretty much simply reading Tvtropes pages and Wikipedia summaries, but the game footage doesn't even come from her own camp and she doesn't cite her resources?

There's of course a disclaimer at the end of her video to declare all the footage as fair use (which applies to it being footage from video games), but it's still bad form to hide the fact that a lot of her footage is ripped straight from YouTube in—as MovieBob calls it—an "academic presentation", especially with the money she raised for the project and the amount of time it took to even release her first video. 

Information in the individual images should be enough to find the original video and the timestamp at which I screencapped them. Look for things such as the score counter, health bar or items the player character is holding. Some of these examples have been provided by Barfman over at MovieBob's blog at http://gameoverthinker.blogspot.ca/2013/03/overbytes-on-tropes-vs-women.html.

Note: the original comments on MovieBob's blog seem to have disappeared (which may be an honest error with his comment system). Screencap backup here courtesy of Jyagos: https://imageshack.com/a/JFQb/1

Also, this post might grow if I find more examples.

UPDATES:

I have been in contact with some of the channels hosting these Let's Plays and I have been informed she didn't ask for their permission or were made aware at all. Here's what I got back from cubex55, the channel hosting the vast majority of Longplays Anita used:



The List

Damsel in Distress Parts 1 to 3



(I fully accept that this one is questionable. I include it because the position the characters are in does vary depending on where you beat the boss and it also comes from cubex55 like most of the other examples listed here)





(That's the 1992/1993 Sega-CD version, not the 1990 DOS/Mac release)


(I guess that explains why she was unaware Zelda fights back against Ganondorf in Twilight Princess as well)






(The weapon gave it away, all the other Let's Players used a machinegun-like contraption)


(Explains why she mistakes Metal Gear Solid: The Twin Snakes (2004) for Metal Gear Solid (1998))



The following footage was taken from trailer footage, and as such might not have strictly come from the source I found. I merely include these for the sake of completion and because they weren't obviously trailers (to me, at least). 

Zelda starring Zelda trailer

Hoard trailer


Ms. Male Character
(Which clearly should have been titled Ms. Adjective-Man >:C )

Giant Boulder of Death

Angry Birds Seasons "Hogs and Kisses"


Others
Crowd sourcing for more examples (Feb 14, 2014)


Even your fanart isn't safe

Princess Daphne by Tammy / Cowkitty




SuperClaire by Heather L Sheppard



I also talked to the original artist of the poster used in the Ms. Male Character video and received an e-mail asking me to include this statement:

"Although Anita did not ask permission to use the image, and she refused to remove it quoting 'Fair usage', we did eventually come to a compromise that she would credit and link back to my website in the video description, which she did do. 

However, in UK (my home country) law, 'Fair Usage' is not applicable, and instead we have this - http://pages.citebite.com/a2e3m4d8p2jxh
...which basically states that you must ask the creators permission, if you cannot find any rules on usage on the page you have found it, and if you are making and distribution copies of the work - she is distributing media that contains my work, which as I understand, will be available on DVD.

I do not want to attack Anita directly, I just want her, and every other person out there, to contact an artist, ask permission and credit them as per the artist's wishes. We work hard on our work, it would be nice to get a little appreciation for it."


Links to the Original Artist:



Criticism

Based on comments on Twitter and RationalWiki.

"Half of those screens are from cutscenes"
That's why I specifically mentioned to pay attention to score, life and weapons the character might be holding. Yes, the scene from Violent Storm is a cutscene, but how likely is it that both the Let's Player and Anita got a life count of 0 and a score of exactly 2492500 by that point? 

"The screens don't match up exactly"
Anita uses video footage and not screenshots. Which means that for a single comparison I have to line up both videos as closely as possible, which is incredibly hard to do. I also clearly provide timestamp and location of the source video so you can go check it out yourself. 

"I can't believe someone took 1000's of hours to research this"
I happened to see the comment on Moviebob's blog, checked out the claims and decided to look a bit further into it and provided screenshots to have a clear reference. All of this took me, at most, 4 to 5 hours. It's not hard to do if you are vaguely aware of most games or where pivotal scenes occur. The majority came from the same channel anyway, it's not that hard to figure out where to start looking. 

"This is a derailment tactic"
No, it's a simple clarification on her sources as people were arguing about this anyway (doesn't that mean I stopped derailment?). Furthermore a proper sourcing on her part would ensure people can easily check Anita's claims for themselves without having to spend a fortune tracking down all of the games mentioned, which in turn would help to keep her honest, as we know she alters footage or leaves out context if it helps her narrative (Hitman, Deus Ex: Human Revolution, the Dinosaur Planet trailer ...).
It's also something her backers should be made aware of for the sake of transparency, even if they don't care she used Let's Plays. 

"This doesn't mean she isn't a gamer!"
I also did not use this as evidence that she isn't a gamer or that she hasn't played any of the games pictured, at most I point out a couple instances where her lack of knowledge or wrong information illustrates which games she clearly hasn't played extensively. If someone else makes this argument based on the evidence I provided, go take it up with them.

"This doesn't invalidate her thesis"
And it's not meant to. For criticism on her thesis, look for criticism on her thesis.


Responses


Responses to this post:  


And since I have your attention, I'm going to plug The Gaming Goose's excellent response to Damsels in Distress.



Last updated: 15/03/2014

Saturday, 22 June 2013

Holy Privilege, Batman!

Here shown is Batman, checking his Bat-privilege.

Movie version

Comic book version

Monday, 3 June 2013

Lies, damned lies and statistics

Anita Sarkeesian admits that she ignores context of particular games in order to analyse a more systemic problem. That's certainly the first thing her fans will throw in your face when you start to argue how the context Anita ignores actually refutes her argument. However the problem with doing these kinds of global overviews while ignoring context is that you can twist anything you find to say whatever you damn well please. After all, don't you think that if you can explain away practically all of the individual examples, your overall conclusion has to reflect that rather than reach the opposite conclusion?

Since this is meant to be understandable by people who don't know anything about Borderlands, I shall try to be as complete as possible. There will be spoilers for Borderlands 2.

Lies, Damned Lies and Statistics
(Tropes vs Women part 2, Borderlands 2)

So Anita Sarkeesian uses Angel from Borderlands 2 as an example not just of a Damsel in Distress, but a Euthanized Damsel. This being a Damsel in Distress who can't be saved and who has to be killed instead to be put out of her misery, thus subtly promoting violence against women (sigh..., here's a video of how well a male domestic abuse survivor takes such a disgusting notion). Frankly, the previous video merely annoyed me because of the bad information. This one offends me because of Anita's utterly disgusting statements. She does not get to tell men how they supposedly feel as a man when confronted with certain scenes or what they take away from it. For someone preoccupied with analyzing the underlying messages, she should really pay attention to what she is saying herself.

For reference, here's a link to the full Angel section: http://www.youtube.com/watch?v=ZzJeSBV24G4

Damsel in Distress?



"Another popular Gearbox game, Borderlands 2, also uses this plot twist when Angel asks the player to murder her as a way to thwart the villain's evil plan."
- Anita Sarkeesian

 Let me first point out that Angel is not a Damsel in Distress in the first place. Let's pull up her first video and take a look at her definition of what a Damsel in Distress is according to her:

"A female character is placed in a perilous situation from which she can't escape on her own, and must be rescued by a male character, usually providing the core incentive or motivation for the protagonist's quest"
- Anita Sarkeesian


Perilous situation? Not really. She was never in any physical danger considering she was the daughter of the game's antagonist. He cared about her safety so much that not only had he placed her in a bunker, but created a huge, aerial battle station called BNK3R on top of the bunker. She only gets put in a perilous situation when the vault hunters arrive to retrieve the vault key they need.

Must be rescued by a male character? Nope. At no point was there even the hint of a plan to rescue her or any intention to do so. In fact until the moment we actually get to meet her, we are led to think she's just a very advanced AI. In the first game we know even less about her. Furthermore, Borderlands has multiple protagonists and not all of them male, more on that later.

Motivation for the protagonist's quest? Nope. The vault hunters weren't motivated by a desire to rescue her at any point. As I said, nobody was aware that she was an actual person. Instead they infiltrated her bunker to get the vault key back.

The only thing left is her inability to escape on her own, but that still has the problem that she wasn't planning on escaping. She was merely tired of having her powers abused by her father to serve his insane plan and considered the odd friendship she had with the vault hunters to be more important. Furthermore, I don't consider the ability to control practically every single piece of mechanical equipment on the planet to be particularly lacking of agency.

So yeah, even from the big picture, global overview that Anita wants to analyse, one of her more prominent examples shouldn't even be on the list at all.


That's not to say Borderlands 2 doesn't use damsels in distress though, it's just that one of them is named "Roland", who gets kidnapped while being kidnapped and gets shot through the chest seconds after Angel dies. But I'm sure the fact that Lilith gets captured afterwards nullifies any of that. I'm also sure that the option to have Lilith literally liquidate Handsome Jack at the end of the boss battle is just a token gesture of pseudo-empowerment, because her being a player character in the first game doesn't count as empowerment. Distress is only problematic when it happens to women after all. It happening to both genders and the player characters being whatever the player desires apparently isn't "gender equality" when it can be framed against larger issues.

Anyway, notice how she puts emphasis on you requiring to murder Angel without actually showing it like she does with some of her other examples? That's because you don't actually murder her. Her life support simply gets turned off when you destroy the machine connected to her. Which, like Anita cutting out the dialog between Jen and Tommy in her footage of Prey, only serves to deepen the disgust of Anita's fans who happen to be unfamiliar with the games in question. Another tactic I consider to be at least a bit dishonest.

On Player Characters



Here's something else I think was funny. The "Vengeful Beast" under the experience bar and special ability icon on the left clearly indicates that Anita (or whoever she got the footage from) was in fact playing as Salvador, the Gunzerker. What this means is that Anita created or chose footage of male-on-female violence in a setting where she actually had the ability to pick a female character.

As of writing, there are 6 playable characters you can pick from the start (although 2 of them have to be purchased): Axton, Salvador, Zer0, Maya, Gaige and Krieg. Out of those 6, 2 of them are female (there goes Smurfette Principle, if not entirely). The game itself is also meant, or at least capable, to be played with several people at once. What this means is that the narrative has to reflect that. The interaction with the player has to be as neutral as possible, which includes gender neutrality. The player character is only ever referenced in singular and as "vault hunter".

In other words, not only is there no actual male-on-female violence considering you don't actually have to harm Angel yourself, it's also very possible to not be playing as a male character at all.

Borderlands 2 Playable Protagonists

In The Face


"These damseled women are written as to subordinate them to men, they submissively accept their grisly faith and will often beg the player to perform violence on them, giving men direct and total control on whether they live or die. Even saying thank you with their dying breath. In other words, these women are asking for it. Quite literally."
- Anita Sarkeesian

It's really hard to take a statement like that seriously when using Borderlands 2 of all things as an example (especially when seconds earlier she mentions you have to murder Jen from Prey by shooting her in the face). Not just because heroism in Borderlands is gender neutral, but because this game literally has a (male) character named Face McShooty who gives you the quest to shoot him in the face (and he's very specific about where he wants to be shot) and will shout out "thank you" with his dying breath. It's almost as if Anita is mocking us with the fact that she can get away with saying absolutely anything and she'll still be taken seriously. The "Shoot This Guy in the Face" quest is admittedly a side-quest, but it happens before we get to meet Angel, and anyone paying a bit of attention would have noticed the guy waving his arms yelling to be shot in the face.

... Okay seriously, I'm not making this up.



It's not the only one either. Much earlier in the game we find a cult dedicated to the Firehawk. One of the more insane followers (although that's not saying much) asks to be set on fire to honor her.

Borderlands simply takes place in a very messed up world and Angel was the victim of her father's messed up sense of morality. That's why he's the bad guy. Of course Anita bunkers herself in from arguments like this with the nonsense that individual examples do not count because of these elusive larger problems. I obviously disagree very strongly. Context matters.

A Man Chooses, A Slave Obeys

In the original Bioshock, when we finally catch up with Andrew Ryan (the bloody king of Rapture), he starts a monologue about what separates a man from a slave ("A man chooses, a slave obeys"). Up until that point we think he is going to be a boss we'll have to fight. However, something very different happens. Knowing his time has come, he simply orders the protagonist to murder him. The entire thing serves as a huge plot twist so I won't spoil everything (unless you don't care or have already played Bioshock, in which case click here), but the point is that the player character is not allowed any other option than to kill Ryan. The brilliant writing allows a murderer to become a slave and the murder victim to be 'a man'.

In essence this is exactly the same what happens to these women who force the protagonist to kill them for whatever reason. What Anita qualifies as women subordinating themselves to men by putting their lives in their hands, is actually the reverse situation. We as the player often have no other choice but to shoot, and heart-wrenchingly we sometimes are forced to pull the trigger ourselves, but the women have elected to die on their own terms. I find it somewhat astounding how this is not discussed. When a man does it, it is considered one of the best and most powerful scenes in recent gaming history, but when a women does it suddenly it becomes problematic BECAUSE she is a woman? Even when the gender of the player character is not an issue? How are Angel and Andrew Ryan different, aside from Ryan's monologue about the situation? 

Now let's hope something interesting happens in the next couple of weeks so I can talk about something else than Feminist Frequency.

Links / References:

In Response to:

Other people speaking on the same topic:
eacaraxe: Tropes vs Women vs Context
eacaraxe: Tropes vs Women vs Context Part 2  (Also about Borderlands 2)